Although Pokemon isn’t just a vastly
successful globalized phenomenon it is a phenomenon originated in Japan evoking
great national pride for the franchise as a whole but also through its golden
child Pikachu a tiny yellow electric mouse and a house hold name throughout the
world. The eastern worlds answer to Mickey Mouse, Pikachu is a fan favorite
with almost its own media universe of itself. Home pride for a Japanese
audience has lead for strong success merchandising everything from trading
cards to clothing and food all emblazoned with Pikachu and Pokemon theming. ‘Pokemon
is often referred to as a ‘craze’… It might more appropriately described, in anthropological
terms, as a 'culture practice'. Pokemon is something you do. Not something you
read watch or cosnsume’ (Buckingham, 2004). Whilst growing from strong
Japanese roots in order to become the global success it is today Pokemon was
subject to de-japanisation. Marketed in the west to a child audience many
characteristics of Japanese culture needed to be removed. The main focal points
of these were the de-sexualisation of young female characters and a toning down
of the violence portrayed through battles furthering itself from themes of
death and serious injury to Pokemon. The theme of death is something as a
western culture we deem not age appropriate to a child audience, this is why
during the television series and videoWednesday, 28 May 2014
Pokemon: Japan vs Western Audiences
Although Pokemon isn’t just a vastly
successful globalized phenomenon it is a phenomenon originated in Japan evoking
great national pride for the franchise as a whole but also through its golden
child Pikachu a tiny yellow electric mouse and a house hold name throughout the
world. The eastern worlds answer to Mickey Mouse, Pikachu is a fan favorite
with almost its own media universe of itself. Home pride for a Japanese
audience has lead for strong success merchandising everything from trading
cards to clothing and food all emblazoned with Pikachu and Pokemon theming. ‘Pokemon
is often referred to as a ‘craze’… It might more appropriately described, in anthropological
terms, as a 'culture practice'. Pokemon is something you do. Not something you
read watch or cosnsume’ (Buckingham, 2004). Whilst growing from strong
Japanese roots in order to become the global success it is today Pokemon was
subject to de-japanisation. Marketed in the west to a child audience many
characteristics of Japanese culture needed to be removed. The main focal points
of these were the de-sexualisation of young female characters and a toning down
of the violence portrayed through battles furthering itself from themes of
death and serious injury to Pokemon. The theme of death is something as a
western culture we deem not age appropriate to a child audience, this is why
during the television series and video
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